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E-Posters - RECOVERY, REHABILITATION AND OUTCOME 03.00 - RECOVERY, REHABILITATION AND OUTCOME - 03.01 - REHABILITATION P2313 - ESOC25-2368 FEASIBILITY AND USABILITY OF AN OMNIDIRECTIONAL TREADMILL-BASED VIRTUAL REALITY REHABILITATION GAME: A MIXED-METHODS FEASIBILITY STUDY Adria Quigley 1,2 , Dru Pierson 1 , Juhui Jeong 1 , Youngbin Choi 1 , Mayra Barrera MacHuca 1 , Courtney Pollock 3 , Anouk Lamontagne 4 , Heather Neyedli 1 , Alison McDonald 2 , Melanie Dunlop 1,2 , Tsz Hei Yip 5 , Gregory Jones 6 , Janice Eng 3 1 Dalhousie University, Halifax, Canada, 2 Nova Scotia Health Authority, Halifax, Canada, 3 University of British Columbia, Vancouver, Canada, 4 McGill University, Montreal, Canada, 5 The Hong Kong Polytechnic University, Hong Kong, Hong Kong, 6 No affiliation, Halifax, Canada Background and Aims: Virtual reality (VR) and omnidirectional (360) treadmills have emerged in stroke rehabilitation to enhance walking and balance recovery

Possible causes of heavy periods polyps adenomyosis uterine fibroids problems with ovulation endometrial problems intrauterine devices (IUDs) certain medications, such as aspirin underlying bleeding disorder, such as von Willebrand disease Treatment depends on the condition but may include medications such as tranexamic acid or hormonal therapy
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